Story 02 ยท Interactive Therapy

VR Dance Therapy Interface

Designing adaptive VR interactions that help therapy participants stay engaged while giving therapists meaningful progress visibility.

Story 2 cover placeholder

Final Designs

This story focuses on balancing motivation and clinical validity in movement-based therapy interactions.

Story 2 visual 1
Story 2 visual 2

Research

We studied where users lose confidence in therapy flow and where therapists need clearer intervention signals.

Story 2 research placeholder

Problem

Static feedback loops caused users to prioritize score-chasing over quality movement, reducing long-term outcomes.

Design Exploration

We introduced adaptive cueing and therapist-facing summaries to make each session responsive without overwhelming users.

Story 2 design placeholder

Evaluation

Three rounds of prototype testing improved instruction clarity and reduced correction friction during sessions.

Impact

The redesigned flow improved completion rates and reduced therapist intervention load during pilot sessions.

Conclusion

The final design aligned emotional motivation and clinical progression in one coherent workflow.

Go to Story 3